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Psychonauts gameplay
Psychonauts gameplay








psychonauts gameplay

#Psychonauts gameplay free#

If you want to help him cross it, feel free to, but you'll probably want to cross by yourself first to grab the figments from the field. You'll need to reassure Dogen by talking to him, or he'll wander into the minefield.Īt the top of the wall, you'll come across Dogen, who's standing next to a mental minefield. Explosions on this wall will prevent you from taking certain paths, but they can't hurt you, so climb on, climb on! With that unlocked, head back to the trampolines, grab the figments that are bouncing around, then start climbing up the net wall beyond. After you're past the cannons, you can jump on some trampolines to move on, but first, drop down to the lower level of this area to find the Suitcase that the Suitcase Tag unlocks. You have two choices of paths here you can either jump around climb to the far wooden platform, around the upturned rocket and jump across the moving platforms there, or you can scout around on the lower level to find the "classified route." If you intend to find all of the figments here, you'll need to travel through both paths, as they both hold a number of them.Īfter you reach the end of your chosen path, you'll have to jump up to a ledge underneath a pair of large cannons and shimmy along it until you're past them. All problems will soon be corrected, however, allowing you to move on. You'll have to time your passage to avoid getting roasted, of course, but even when you do reach the bottom, you'll be thrown into trouble by one of your mischievous classmates. Climb up the pole nearby (after grabbing all the figments, of course) you'll soon come to another ladder, this one interspersed with fire-spouts. Soon after you lock away the Steamer Trunk, you'll have to head up and down a set of ladders, which will net you the Suitcase Tag. Get used to tracking down baggage there are plenty of locked trunks in the game's mental levels. You can check your progress on collecting all of these items in your journal. The Steamer Trunk Key is a single double-jump away, so grab it, then return to the trunk to grab it. After you collect your first figment of Coach's imagination, you'll also come to his first emotional baggage, locked away in a steamer trunk. At the outset, there's nothing too difficult to worry about: just jumping around.

psychonauts gameplay

When you've explored the area thoroughly, head up the wooden ramp to meet up with Coach and begin Basic Braining.īasic Braining is about what it seems: a little training course designed to get you used to Psychonaut's controls and gameplay mechanics. Psi Cards float above the ground, whereas Arrowheads are buried (but still give off a purple glow above their positions) and have to be dug up. Even before you head up the wooden ramp leading to Braining, though, you should take a few moments and explore the area and find Psitanium Arrowheads and Psi Cards. Your main goal here is to meet up with Coach and make it through Basic Braining, which will give you a good idea of what Raz is capable of. Check our Item Hunting section to track down the miscellaneous Psi Cards in the area. Take a moment to get used to your controls, and talk to your fellow campers around the area. Enjoy!Īfter you first enter the world of Psychonauts - under your own power, at any rate - you'll be able to explore the Kid's Cabins area of the summer camp as long as you like. Thus, in addition to a walkthrough for the game, complete with boss tips and tactics, we've added a separate chapter detailing the locations of all of these hidden items. In addition to charging through the main game, there are numerous items to collect, from Psi Cards and Psi Markers to scavenger hunt items and the pickled brains of your fellow campers. It'll be up to you to figure out what the heck is going on, and to do so, you'll need to dive directly into the brains of numerous enemies you come across!īesides the core gameplay here, though, Psychonauts also has a number of other challenges for players looking for a test. Your initial goal is to become a Psychonaut in the two or three days you have before your parents come to retrieve you, but you'll quickly find yourself caught up in intrigue, as kidnappings begin to occur, the other students start having their brains stolen, and the adults in the camp quickly begin to vanish. In Psychonauts, you're going to take on the role of Razputin, a circus performer cum psychic savant, who, in an inversion on the typical direction of things, has run away from the circus to join a super-secret summer camp for mentally gifted youngsters.










Psychonauts gameplay